using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a goblin keeper corpse")] public class GrayGoblinKeeper : BaseCreature { [Constructable] public GrayGoblinKeeper() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a gray goblin keeper"; Body = 723; Hue = 1900; BaseSoundID = 0x600; SetStr(326); SetDex(79); SetInt(114); SetHits(186); SetStam(79); SetMana(114); SetDamage(5, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45); SetResistance(ResistanceType.Fire, 33); SetResistance(ResistanceType.Cold, 25); SetResistance(ResistanceType.Poison, 20); SetResistance(ResistanceType.Energy, 10); SetSkill(SkillName.MagicResist, 129.9); SetSkill(SkillName.Tactics, 86.7); SetSkill(SkillName.Anatomy, 86.6); SetSkill(SkillName.Wrestling, 103.6); Fame = 1500; Karma = -1500; VirtualArmor = 28; switch ( Utility.Random(20) ) { case 0: PackItem(new Scimitar()); break; case 1: PackItem(new Katana()); break; case 2: PackItem(new WarMace()); break; case 3: PackItem(new WarHammer()); break; case 4: PackItem(new Kryss()); break; case 5: PackItem(new Pitchfork()); break; } PackItem(new ThighBoots()); switch ( Utility.Random(3) ) { case 0: PackItem(new Ribs()); break; case 1: PackItem(new Shaft()); break; case 2: PackItem(new Candle()); break; } if (0.2 > Utility.RandomDouble()) PackItem(new BolaBall()); } public GrayGoblinKeeper(Serial serial) : base(serial) { } public override int GetAngerSound() { return 0x600; } public override int GetIdleSound() { return 0x600; } public override int GetAttackSound() { return 0x5FD; } public override int GetHurtSound() { return 0x5FF; } public override int GetDeathSound() { return 0x5FE; } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 1; } } public override int Meat { get { return 1; } } public override TribeType Tribe { get { return TribeType.GrayGoblin; } } public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { Body = 723; Hue = 1900; } } } }