using System; namespace Server.Mobiles { [CorpseName("a dragon wolf corpse")] public class DragonWolf : BaseCreature { [Constructable] public DragonWolf() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a dragon wolf"; Body = 719; BaseSoundID = 0x5ED; SetStr(750, 850); SetDex(60, 75); SetInt(50, 55); SetHits(800, 860); SetDamage(20, 25); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 45, 55); SetResistance(ResistanceType.Fire, 30, 40); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.Anatomy, 60.0, 70.0); SetSkill(SkillName.MagicResist, 125.0, 140.0); SetSkill(SkillName.Tactics, 95.0, 110.0); SetSkill(SkillName.Wrestling, 90.0, 105.0); SetSkill(SkillName.DetectHidden, 60.0); Fame = 8500; Karma = -8500; Tamable = true; ControlSlots = 4; MinTameSkill = 102.0; SetSpecialAbility(SpecialAbility.DragonBreath); } public DragonWolf(Serial serial) : base(serial) { } public override bool CanAngerOnTame { get { return true; } } public override int Meat { get { return 4; } } public override int Hides { get { return 25; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Rich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }