using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a clan scratch savage wolf corpse")] public class ClanSSW : BaseCreature { [Constructable] public ClanSSW() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Clan Scratch Savage Wolf"; Body = 98; Hue = 0x2C; BaseSoundID = 229; SetStr(170); SetDex(244); SetInt(57); SetHits(65); SetDamage(8, 10); SetDamageType(ResistanceType.Physical, 20); SetDamageType(ResistanceType.Cold, 80); SetResistance(ResistanceType.Physical, 30, 35); SetResistance(ResistanceType.Cold, 40, 45); SetResistance(ResistanceType.Poison, 25, 30); SetResistance(ResistanceType.Energy, 20, 25); SetSkill(SkillName.Swords, 99.0, 100.0); SetSkill(SkillName.MagicResist, 41.5, 42.5); SetSkill(SkillName.Tactics, 65.1, 70.0); SetSkill(SkillName.Wrestling, 42.3, 45.5); Fame = 3400; Karma = -3400; VirtualArmor = 50; SetWeaponAbility(WeaponAbility.ParalyzingBlow); } public ClanSSW(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } } public override void GenerateLoot() { AddLoot(LootPack.Average); AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }