using System; namespace Server.Mobiles { [CorpseName("a chicken corpse")] public class Chicken : BaseCreature { [Constructable] public Chicken() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "a chicken"; Body = 0xD0; BaseSoundID = 0x6E; SetStr(5); SetDex(15); SetInt(5); SetHits(3); SetMana(0); SetDamage(1); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 1, 5); SetSkill(SkillName.MagicResist, 4.0); SetSkill(SkillName.Tactics, 5.0); SetSkill(SkillName.Wrestling, 5.0); Fame = 150; Karma = 0; VirtualArmor = 2; Tamable = true; ControlSlots = 1; MinTameSkill = -0.9; } public Chicken(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override MeatType MeatType { get { return MeatType.Bird; } } public override FoodType FavoriteFood { get { return FoodType.GrainsAndHay; } } public override bool CanFly { get { return true; } } public override int Feathers { get { return 25; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }