using System; namespace Server.Items { [FlipableAttribute(0xA565, 0xA566)] public class GardenSculpture : Item, IDyable { public override string DefaultName { get { return "Garden Sculpture"; } } [Constructable] public GardenSculpture() : base(0xA565) { } public bool Dye(Mobile from, DyeTub sender) { if (Deleted) return false; Hue = sender.DyedHue; return true; } public GardenSculpture(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }