using System; using Server.Network; namespace Server.Items { [FlipableAttribute(0x1765, 0x1767)] public class AbyssalCloth : Item, ICommodity, IScissorable { [Constructable] public AbyssalCloth() : this(1) { } [Constructable] public AbyssalCloth(int amount) : base(0x1767) { this.Stackable = true; this.Amount = amount; this.Hue = 2075; } public AbyssalCloth(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1113350; } }// abyssal cloth TextDefinition ICommodity.Description { get { return this.LabelNumber; } } bool ICommodity.IsDeedable { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnSingleClick(Mobile from) { int number = (this.Amount == 1) ? 1049124 : 1049123; from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Regular, 0x3B2, 3, number, "", this.Amount.ToString())); } public bool Scissor(Mobile from, Scissors scissors) { if (this.Deleted || !from.CanSee(this)) return false; base.ScissorHelper(from, new Bandage(), 1); return true; } } }