using System; namespace Server.Items { public class PrimitiveFetish : Item { [Constructable] public PrimitiveFetish() : base(0x23F) { this.LootType = LootType.Blessed; this.Hue = 0x244; } public PrimitiveFetish(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1074675; } }// Primitive Fetish public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }