using System; namespace Server.Engines.Quests.Doom { public class GoldenSkull : Item { public override int LabelNumber { get { return 1061619; } }// a golden skull [Constructable] public GoldenSkull() : base(Utility.Random(0x1AE2, 3)) { Weight = 1.0; Hue = 0x8A5; LootType = LootType.Blessed; } public GoldenSkull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }