using System; using Server.Mobiles; namespace Server.Engines.Quests.Necro { public class DarkTidesTeleporter : DynamicTeleporter { [Constructable] public DarkTidesTeleporter() { } public DarkTidesTeleporter(Serial serial) : base(serial) { } public override bool GetDestination(PlayerMobile player, ref Point3D loc, ref Map map) { QuestSystem qs = player.Quest; if (qs is DarkTidesQuest) { if (qs.IsObjectiveInProgress(typeof(FindMaabusTombObjective))) { loc = new Point3D(2038, 1263, -90); map = Map.Malas; qs.AddConversation(new RadarConversation()); return true; } else if (qs.IsObjectiveInProgress(typeof(FindCrystalCaveObjective))) { loc = new Point3D(1194, 521, -90); map = Map.Malas; return true; } else if (qs.IsObjectiveInProgress(typeof(FindCityOfLightObjective))) { loc = new Point3D(1091, 519, -90); map = Map.Malas; return true; } else if (qs.IsObjectiveInProgress(typeof(ReturnToCrystalCaveObjective))) { loc = new Point3D(1194, 521, -90); map = Map.Malas; return true; } else if (DarkTidesQuest.HasLostCallingScroll(player)) { loc = new Point3D(1194, 521, -90); map = Map.Malas; return true; } } return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }