using System; namespace Server.Items { public class FarmablePumpkin : FarmableCrop { [Constructable] public FarmablePumpkin() : base(GetCropID()) { } public FarmablePumpkin(Serial serial) : base(serial) { } public static int GetCropID() { return Utility.Random(3166, 3); } public override Item GetCropObject() { Pumpkin pumpkin = new Pumpkin(); pumpkin.ItemID = Utility.Random(3178, 3); return pumpkin; } public override int GetPickedID() { return Utility.Random(3166, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }