using System; namespace Server.Items { public class BrilliantAmberBracelet : GoldBracelet { [Constructable] public BrilliantAmberBracelet() : base() { this.Weight = 1.0; BaseRunicTool.ApplyAttributesTo(this, true, 0, Utility.RandomMinMax(1, 4), 0, 100); switch ( Utility.Random(4) ) { case 0: this.Attributes.LowerRegCost += 10; break; case 1: this.Attributes.CastSpeed += 1; break; case 2: this.Attributes.CastRecovery += 2; break; case 3: this.Attributes.SpellDamage += 5; break; } } public BrilliantAmberBracelet(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073453; } }// brilliant amber bracelet public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }