using System; namespace Server.Items { [FlipableAttribute(0x41D8, 0x41D9)] public class LeatherTalons : BaseShoes { [Constructable] public LeatherTalons() : this(0) { } [Constructable] public LeatherTalons(int hue) : base(0x41D8, hue) { this.Weight = 3.0; } public LeatherTalons(Serial serial) : base(serial) { } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }