using System; using Server; using Server.Engines.VeteranRewards; namespace Server.Items { [Flipable(0x42CD, 0x42CE)] public class OrderBanner : Item, IRewardItem { private bool m_IsRewardItem; [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; } } [Constructable] public OrderBanner() : base(0x42CD) { Name = "Order Banner"; Weight = 1.0; LootType = LootType.Blessed; } public OrderBanner(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } } [Flipable(0x42CB, 0x42CC)] public class ChaosBanner : Item, IRewardItem { private bool m_IsRewardItem; [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; } } [Constructable] public ChaosBanner() : base(0x42CB) { Name = "Chaos Banner"; Weight = 1.0; LootType = LootType.Blessed; } public ChaosBanner(Serial serial) : base(serial) { } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } } }