using System; namespace Server.Items { [FlipableAttribute(0x9A1A, 0x9A1B)] public class CrystalSkull : Item { public override int LabelNumber { get { return 1123474; } } // Crystal Skull [Constructable] public CrystalSkull() : base(0x9A1A) { } public CrystalSkull(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }