using System; namespace Server.Items { public class ExplosionPotion : BaseExplosionPotion { [Constructable] public ExplosionPotion() : base(PotionEffect.Explosion) { } public ExplosionPotion(Serial serial) : base(serial) { } public override int MinDamage { get { return 10; } } public override int MaxDamage { get { return 20; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }