using System; namespace Server.Items { public class DarkglowPotion : BasePoisonPotion { [Constructable] public DarkglowPotion() : base(PotionEffect.Darkglow) { this.Hue = 0x96; } public DarkglowPotion(Serial serial) : base(serial) { } public override Poison Poison { get { return Poison.DarkGlow; } }/* MUST be restored when prerequisites are done */ public override double MinPoisoningSkill { get { return 95.0; } } public override double MaxPoisoningSkill { get { return 100.0; } } public override int LabelNumber { get { return 1072849; } }// Darkglow Poison public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }