using System; using System.Collections; using System.Collections.Generic; using Server; using Server.Network; using Server.Targeting; using Server.Spells; using Server.Mobiles; using Server.Misc; namespace Server.Items { public abstract class BaseExplodingTarPotion : BasePotion { public abstract int Radius{ get; } public override bool RequireFreeHand{ get{ return false; } } public BaseExplodingTarPotion( PotionEffect effect ) : base( 0xF06, effect ) { Hue = 1109; } public BaseExplodingTarPotion( Serial serial ) : base( serial ) { } public override void Drink( Mobile from ) { if ( Core.AOS && (from.Paralyzed || from.Frozen || (from.Spell != null && from.Spell.IsCasting)) ) { from.SendLocalizedMessage( 1062725 ); // You can not use that potion while paralyzed. return; } int delay = GetDelay( from ); if ( delay > 0 ) { from.SendLocalizedMessage( 1072529, String.Format( "{0}\t{1}", delay, delay > 1 ? "seconds." : "second." ) ); // You cannot use that for another ~1_NUM~ ~2_TIMEUNITS~ return; } ThrowTarget targ = from.Target as ThrowTarget; if ( targ != null && targ.Potion == this ) return; from.RevealingAction(); if ( !m_Users.Contains( from ) ) m_Users.Add( from ); from.Target = new ThrowTarget( this ); } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } private List m_Users = new List(); public void Explode_Callback( object state ) { object[] states = (object[]) state; Explode( (Mobile) states[ 0 ], (Point3D) states[ 1 ], (Map) states[ 2 ] ); } public virtual void Explode(Mobile from, Point3D loc, Map map) { if (Deleted || map == null) return; Consume(); // Check if any other players are using this potion for (int i = 0; i < m_Users.Count; i++) { ThrowTarget targ = m_Users[i].Target as ThrowTarget; if (targ != null && targ.Potion == this) Target.Cancel(from); } // Effects Effects.PlaySound(loc, map, 0x207); Geometry.Circle2D(loc, map, Radius, new DoEffect_Callback(TarEffect), 270, 90); Timer.DelayCall(TimeSpan.FromSeconds(1), new TimerStateCallback(CircleEffect2), new object[] { loc, map }); IPooledEnumerable eable = map.GetMobilesInRange(loc, Radius); foreach (Mobile mobile in eable) { if (mobile != from) { if (mobile is PlayerMobile) { PlayerMobile player = (PlayerMobile)mobile; player.SendLocalizedMessage(1095151); } mobile.SendSpeedControl(SpeedControlType.WalkSpeed); Timer.DelayCall(TimeSpan.FromMinutes(1.0), delegate() { mobile.SendSpeedControl(SpeedControlType.Disable); }); } } eable.Free(); } #region Effects public virtual void TarEffect( Point3D p, Map map ) { if ( map.CanFit( p, 12, true, false ) ) Effects.SendLocationEffect( p, map, 0x376A, 4, 9 ); } public void CircleEffect2( object state ) { object[] states = (object[]) state; Geometry.Circle2D( (Point3D)states[0], (Map)states[1], Radius, new DoEffect_Callback( TarEffect ), 90, 270 ); } #endregion #region Delay private static Hashtable m_Delay = new Hashtable(); public static void AddDelay( Mobile m ) { Timer timer = m_Delay[ m ] as Timer; if ( timer != null ) timer.Stop(); m_Delay[ m ] = Timer.DelayCall( TimeSpan.FromSeconds( 60 ), new TimerStateCallback( EndDelay_Callback ), m ); } public static int GetDelay( Mobile m ) { Timer timer = m_Delay[ m ] as Timer; if ( timer != null && timer.Next > DateTime.UtcNow ) return (int) (timer.Next - DateTime.UtcNow).TotalSeconds; return 0; } private static void EndDelay_Callback( object obj ) { if ( obj is Mobile ) EndDelay( (Mobile) obj ); } public static void EndDelay( Mobile m ) { Timer timer = m_Delay[ m ] as Timer; if ( timer != null ) { timer.Stop(); m_Delay.Remove( m ); } } #endregion private class ThrowTarget : Target { private BaseExplodingTarPotion m_Potion; public BaseExplodingTarPotion Potion { get{ return m_Potion; } } public ThrowTarget( BaseExplodingTarPotion potion ) : base( 12, true, TargetFlags.None ) { m_Potion = potion; } protected override void OnTarget( Mobile from, object targeted ) { if ( m_Potion.Deleted || m_Potion.Map == Map.Internal ) return; IPoint3D p = targeted as IPoint3D; if ( p == null || from.Map == null ) return; // Add delay BaseExplodingTarPotion.AddDelay( from ); SpellHelper.GetSurfaceTop( ref p ); from.RevealingAction(); IEntity to; if ( p is Mobile ) to = (Mobile)p; else to = new Entity( Serial.Zero, new Point3D( p ), from.Map ); Effects.SendMovingEffect( from, to, 0xF0D, 7, 0, false, false, m_Potion.Hue, 0 ); Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( m_Potion.Explode_Callback ), new object[] { from, new Point3D( p ), from.Map } ); } } } }