using System; namespace Server.Items { public class EssenceOfBattle : GoldRing { public override bool IsArtifact { get { return true; } } [Constructable] public EssenceOfBattle() { Hue = 0x550; Attributes.BonusDex = 7; Attributes.BonusStr = 7; Attributes.WeaponDamage = 30; } public EssenceOfBattle(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072935; } }// Essence of Battle public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }