using System; namespace Server.Items { [Flipable(0x315C, 0x315D)] public class DreadFlute : BaseInstrument { public override bool IsArtifact { get { return true; } } [Constructable] public DreadFlute() : base(0x315C, 0x58B, 0x58C)// TODO check sounds { Weight = 1.0; ReplenishesCharges = true; Hue = 0x4F2; } public DreadFlute(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075089; } }// Dread Flute public override int InitMinUses { get { return 700; } } public override int InitMaxUses { get { return 700; } } public override TimeSpan ChargeReplenishRate { get { return TimeSpan.FromMinutes(15.0); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }