using System; namespace Server.Items { public class SpiritOfTheTotem : BearMask { public override bool IsArtifact { get { return true; } } [Constructable] public SpiritOfTheTotem() { Hue = 0x455; Attributes.BonusStr = 20; Attributes.ReflectPhysical = 15; Attributes.AttackChance = 15; } public SpiritOfTheTotem(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061599; } }// Spirit of the Totem public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 20; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 0: { this.Resistances.Physical = 0; break; } } } } }