using System; namespace Server.Items { [Flipable(0x1F03, 0x1F04)] public class RobeOfTheEclipse : BaseOuterTorso { public override bool CanBeWornByGargoyles { get { return true; } } public override bool IsArtifact { get { return true; } } [Constructable] public RobeOfTheEclipse() : base(0x1F03, 0x486) { Weight = 3.0; Attributes.Luck = 95; } public RobeOfTheEclipse(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075082; } }// Robe of the Eclipse public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }