using System; using Server; namespace Server.Items { public class WardedDemonboneBracers : BoneArms { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1115775; } } // Warded Demonbone Bracers public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override int PhysicalResistance { get { return 6; } } public override int FireResistance { get { return 8; } } public override int ColdResistance { get { return 4; } } public override int PoisonResistance { get { return 5; } } public override int EnergyResistance { get { return 5; } } [Constructable] public WardedDemonboneBracers() { Hue = 0x2E2; AbsorptionAttributes.CastingFocus = 2; Attributes.RegenMana = 1; Attributes.LowerManaCost = 6; Attributes.LowerRegCost = 12; ArmorAttributes.MageArmor = 1; } public WardedDemonboneBracers(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }