using System; namespace Server.Items { [TypeAlias("Server.Items.WallofHungryMouths")] public class WallOfHungryMouths : HeaterShield { public override bool IsArtifact { get { return true; } } [Constructable] public WallOfHungryMouths() { Hue = 1034; AbsorptionAttributes.EaterEnergy = 20; AbsorptionAttributes.EaterPoison = 20; AbsorptionAttributes.EaterCold = 20; AbsorptionAttributes.EaterFire = 20; } public WallOfHungryMouths(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1113722; } }// Wall of Hungry Mouths public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 1; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 0; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }