using System; namespace Server.Items { public class VoiceOfTheFallenKing : LeatherGorget { public override bool IsArtifact { get { return true; } } [Constructable] public VoiceOfTheFallenKing() { Hue = 0x76D; Attributes.BonusStr = 8; Attributes.RegenHits = 5; Attributes.RegenStam = 3; } public VoiceOfTheFallenKing(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061094; } }// Voice of the Fallen King public override int ArtifactRarity { get { return 11; } } public override int BaseColdResistance { get { return 18; } } public override int BaseEnergyResistance { get { return 18; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version < 1) { if (this.Hue == 0x551) this.Hue = 0x76D; this.ColdBonus = 0; this.EnergyBonus = 0; } } } }