using System; namespace Server.Items { public class MantleOfTheFallen : GargishClothChest { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113819; } }// Mantle of the Fallen [Constructable] public MantleOfTheFallen() { Hue = 1512; Attributes.LowerRegCost = 25; Attributes.BonusInt = 8; Attributes.BonusMana = 8; Attributes.RegenMana = 1; SAAbsorptionAttributes.CastingFocus = 3; Attributes.SpellDamage = 5; } public MantleOfTheFallen(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 8; } } public override int BaseColdResistance { get { return 11; } } public override int BasePoisonResistance { get { return 12; } } public override int BaseEnergyResistance { get { return 8; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }