using System; namespace Server.Items { public class LightsRampart : MetalShield { public override bool IsArtifact { get { return true; } } [Constructable] public LightsRampart() { Hue = 1272; Attributes.SpellChanneling = 1; Attributes.DefendChance = 20; } public LightsRampart(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1112407; } }// Light's Rampart public override int ArtifactRarity { get { return 11; } } public override int BasePhysicalResistance { get { return 4; } } public override int BaseFireResistance { get { return 5; } } public override int BaseColdResistance { get { return 13; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 3; } } public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }