using System; namespace Server.Items { public class DefenderOfTheMagus : MetalShield { public override bool IsArtifact { get { return true; } } [Constructable] public DefenderOfTheMagus() { Hue = 590; Attributes.SpellChanneling = 1; Attributes.DefendChance = 10; Attributes.CastRecovery = 1; //Random Resonance: switch (Utility.Random(5)) { case 0: AbsorptionAttributes.ResonanceCold = 10; break; case 1: AbsorptionAttributes.ResonanceFire = 10; break; case 2: AbsorptionAttributes.ResonanceKinetic = 10; break; case 3: AbsorptionAttributes.ResonancePoison = 10; break; case 4: AbsorptionAttributes.ResonanceEnergy = 10; break; } //Random Resist: switch (Utility.Random(5)) { case 0: ColdBonus = 10; break; case 1: FireBonus = 10; break; case 2: PhysicalBonus = 10; break; case 3: PoisonBonus = 10; break; case 4: EnergyBonus = 10; break; } } public DefenderOfTheMagus(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1113851;} }// Defender of the Magus public override int BasePhysicalResistance { get { return 0; } } public override int BaseFireResistance { get { return 1; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 0; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }