using System; namespace Server.Items { public class BronzedArmorValkyrie : FemaleLeatherChest { public override bool IsArtifact { get { return true; } } [Constructable] public BronzedArmorValkyrie() { Attributes.BonusHits = 5; Attributes.BonusStr = 5; Attributes.BonusDex = 5; Attributes.BonusStam = 5; Attributes.RegenStam = 3; Attributes.LowerManaCost = 10; Hue = 1863; // Hue not exact } public BronzedArmorValkyrie(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1149957;} }// Bronzed Armor of the Valkyrie public override int BasePhysicalResistance { get { return 11; } } public override int BaseFireResistance { get { return 14; } } public override int BaseColdResistance { get { return 8; } } public override int BasePoisonResistance { get { return 11; } } public override int BaseEnergyResistance { get { return 8; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }