using System; namespace Server.Items { public class BouraTailShield : WoodenKiteShield { public override bool IsArtifact { get { return true; } } [Constructable] public BouraTailShield() { Hue = 554; Attributes.ReflectPhysical = 10; ArmorAttributes.ReactiveParalyze = 1; } public BouraTailShield(Serial serial) : base(serial) { } public override int LabelNumber { get{return 1112361;} }// boura tail shield public override int BasePhysicalResistance { get { return 8; } } public override int BaseFireResistance { get { return 0; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 1; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }