using System; namespace Server.Items { public class BasiliskHideBreastplate : DragonChest { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1115444; } } // Basilisk Hide Breastplate [Constructable] public BasiliskHideBreastplate() { Resource = CraftResource.None; Hue = 1366; AbsorptionAttributes.EaterDamage = 10; Attributes.BonusDex = 5; Attributes.RegenHits = 2; Attributes.RegenStam = 2; Attributes.RegenMana = 1; Attributes.DefendChance = 5; Attributes.LowerManaCost = 5; } public BasiliskHideBreastplate(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 12; } } public override int BaseFireResistance { get { return 14; } } public override int BaseColdResistance { get { return 6; } } public override int BasePoisonResistance { get { return 11; } } public override int BaseEnergyResistance { get { return 5; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) { Resource = CraftResource.None; this.Hue = 1366; } } } }