using System; namespace Server.Items { public class WaterTroughEastAddon : BaseAddon, IWaterSource { [Constructable] public WaterTroughEastAddon() { this.AddComponent(new AddonComponent(0xB41), 0, 0, 0); this.AddComponent(new AddonComponent(0xB42), 0, 1, 0); } public WaterTroughEastAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new WaterTroughEastDeed(); } } public int Quantity { get { return 500; } set { } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WaterTroughEastDeed : BaseAddonDeed { [Constructable] public WaterTroughEastDeed() { } public WaterTroughEastDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new WaterTroughEastAddon(); } } public override int LabelNumber { get { return 1044349; } }// water trough (east) public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }