using System; namespace Server.Items { public class TormentedMinotaurStatuette : BaseStatuette { private static readonly int[] m_Sounds = new int[] { 0x597, 0x598, 0x599, 0x59A, 0x59B, 0x59C, 0x59D }; [Constructable] public TormentedMinotaurStatuette() : base(0x2D88) { this.Name = "Tormented Minotaur Statuette"; this.Weight = 1.0; } public TormentedMinotaurStatuette(Serial serial) : base(serial) { } public override void OnMovement(Mobile m, Point3D oldLocation) { if (this.TurnedOn && this.IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, this.Location, 2) && !Utility.InRange(oldLocation, this.Location, 2)) Effects.PlaySound(this.Location, this.Map, m_Sounds[Utility.Random(m_Sounds.Length)]); base.OnMovement(m, oldLocation); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }