using System; namespace Server.Items { public class StoneAnvilSouthAddon : BaseAddon { [Constructable] public StoneAnvilSouthAddon() { this.AddComponent(new AnvilComponent(0x2DD5), 0, 0, 0); } public StoneAnvilSouthAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new StoneAnvilSouthDeed(); } } public override bool RetainDeedHue { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class StoneAnvilSouthDeed : BaseAddonDeed { [Constructable] public StoneAnvilSouthDeed() { } public StoneAnvilSouthDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new StoneAnvilSouthAddon(); } } public override int LabelNumber { get { return 1072876; } }// stone anvil (south) public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }