using System; namespace Server.Items { public class StoneAnvilEastAddon : BaseAddon { [Constructable] public StoneAnvilEastAddon() { this.AddComponent(new AnvilComponent(0x2DD6), 0, 0, 0); } public StoneAnvilEastAddon(Serial serial) : base(serial) { } public override BaseAddonDeed Deed { get { return new StoneAnvilEastDeed(); } } public override bool RetainDeedHue { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class StoneAnvilEastDeed : BaseAddonDeed { [Constructable] public StoneAnvilEastDeed() { } public StoneAnvilEastDeed(Serial serial) : base(serial) { } public override BaseAddon Addon { get { return new StoneAnvilEastAddon(); } } public override int LabelNumber { get { return 1073392; } }// stone anvil (east) public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }