using System;
using Server.Guilds;
using Server.Items;
using Server.Network;
namespace Server.Gumps
{
public class GuildmasterGump : Gump
{
private readonly Mobile m_Mobile;
private readonly Guild m_Guild;
public GuildmasterGump(Mobile from, Guild guild)
: base(20, 30)
{
this.m_Mobile = from;
this.m_Guild = guild;
this.Dragable = false;
this.AddPage(0);
this.AddBackground(0, 0, 550, 400, 5054);
this.AddBackground(10, 10, 530, 380, 3000);
this.AddHtmlLocalized(20, 15, 510, 35, 1011121, false, false); //
GUILDMASTER FUNCTIONS
this.AddButton(20, 40, 4005, 4007, 2, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 40, 470, 30, 1011107, false, false); // Set the guild name.
this.AddButton(20, 70, 4005, 4007, 3, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 70, 470, 30, 1011109, false, false); // Set the guild's abbreviation.
this.AddButton(20, 100, 4005, 4007, 4, GumpButtonType.Reply, 0);
switch ( this.m_Guild.Type )
{
case GuildType.Regular:
this.AddHtmlLocalized(55, 100, 470, 30, 1013059, false, false); // Change guild type: Currently Standard
break;
case GuildType.Order:
this.AddHtmlLocalized(55, 100, 470, 30, 1013057, false, false); // Change guild type: Currently Order
break;
case GuildType.Chaos:
this.AddHtmlLocalized(55, 100, 470, 30, 1013058, false, false); // Change guild type: Currently Chaos
break;
}
this.AddButton(20, 130, 4005, 4007, 5, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 130, 470, 30, 1011112, false, false); // Set the guild's charter.
this.AddButton(20, 160, 4005, 4007, 6, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 160, 470, 30, 1011113, false, false); // Dismiss a member.
this.AddButton(20, 190, 4005, 4007, 7, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 190, 470, 30, 1011114, false, false); // Go to the WAR menu.
if (this.m_Guild.Candidates.Count > 0)
{
this.AddButton(20, 220, 4005, 4007, 8, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 220, 470, 30, 1013056, false, false); // Administer the list of candidates
}
else
{
this.AddImage(20, 220, 4020);
this.AddHtmlLocalized(55, 220, 470, 30, 1013031, false, false); // There are currently no candidates for membership.
}
this.AddButton(20, 250, 4005, 4007, 9, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 250, 470, 30, 1011117, false, false); // Set the guildmaster's title.
this.AddButton(20, 280, 4005, 4007, 10, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 280, 470, 30, 1011118, false, false); // Grant a title to another member.
this.AddButton(20, 310, 4005, 4007, 11, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 310, 470, 30, 1011119, false, false); // Move this guildstone.
this.AddButton(20, 360, 4005, 4007, 1, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(55, 360, 245, 30, 1011120, false, false); // Return to the main menu.
this.AddButton(300, 360, 4005, 4007, 0, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(335, 360, 100, 30, 1011441, false, false); // EXIT
}
public override void OnResponse(NetState state, RelayInfo info)
{
if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild))
return;
switch ( info.ButtonID )
{
case 1: // Main menu
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildGump(this.m_Mobile, this.m_Guild));
break;
}
case 2: // Set guild name
{
this.m_Mobile.SendLocalizedMessage(1013060); // Enter new guild name (40 characters max):
this.m_Mobile.Prompt = new GuildNamePrompt(this.m_Mobile, this.m_Guild);
break;
}
case 3: // Set guild abbreviation
{
this.m_Mobile.SendLocalizedMessage(1013061); // Enter new guild abbreviation (3 characters max):
this.m_Mobile.Prompt = new GuildAbbrvPrompt(this.m_Mobile, this.m_Guild);
break;
}
case 4: // Change guild type
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildChangeTypeGump(this.m_Mobile, this.m_Guild));
break;
}
case 5: // Set charter
{
this.m_Mobile.SendLocalizedMessage(1013071); // Enter the new guild charter (50 characters max):
this.m_Mobile.Prompt = new GuildCharterPrompt(this.m_Mobile, this.m_Guild);
break;
}
case 6: // Dismiss member
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildDismissGump(this.m_Mobile, this.m_Guild));
break;
}
case 7: // War menu
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildWarAdminGump(this.m_Mobile, this.m_Guild));
break;
}
case 8: // Administer candidates
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildAdminCandidatesGump(this.m_Mobile, this.m_Guild));
break;
}
case 9: // Set guildmaster's title
{
this.m_Mobile.SendLocalizedMessage(1013073); // Enter new guildmaster title (20 characters max):
this.m_Mobile.Prompt = new GuildTitlePrompt(this.m_Mobile, this.m_Mobile, this.m_Guild);
break;
}
case 10: // Grant title
{
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GrantGuildTitleGump(this.m_Mobile, this.m_Guild));
break;
}
case 11: // Move guildstone
{
if (this.m_Guild.Guildstone != null)
{
GuildTeleporter item = new GuildTeleporter(this.m_Guild.Guildstone);
if (this.m_Guild.Teleporter != null)
this.m_Guild.Teleporter.Delete();
this.m_Mobile.SendLocalizedMessage(501133); // Use the teleporting object placed in your backpack to move this guildstone.
this.m_Mobile.AddToBackpack(item);
this.m_Guild.Teleporter = item;
}
GuildGump.EnsureClosed(this.m_Mobile);
this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild));
break;
}
}
}
}
}