using System; using Server.Guilds; using Server.Network; namespace Server.Gumps { public class GuildDismissGump : GuildMobileListGump { public GuildDismissGump(Mobile from, Guild guild) : base(from, guild, true, guild.Members) { } public override void OnResponse(NetState state, RelayInfo info) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) return; if (info.ButtonID == 1) { int[] switches = info.Switches; if (switches.Length > 0) { int index = switches[0]; if (index >= 0 && index < this.m_List.Count) { Mobile m = (Mobile)this.m_List[index]; if (m != null && !m.Deleted) { this.m_Guild.RemoveMember(m); if (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Mobile == this.m_Guild.Leader) { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } } } } } else if (info.ButtonID == 2 && (this.m_Mobile.AccessLevel >= AccessLevel.GameMaster || this.m_Mobile == this.m_Guild.Leader)) { GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } } protected override void Design() { this.AddHtmlLocalized(20, 10, 400, 35, 1011124, false, false); // Whom do you wish to dismiss? this.AddButton(20, 400, 4005, 4007, 1, GumpButtonType.Reply, 0); this.AddHtmlLocalized(55, 400, 245, 30, 1011125, false, false); // Kick them out! this.AddButton(300, 400, 4005, 4007, 2, GumpButtonType.Reply, 0); this.AddHtmlLocalized(335, 400, 100, 35, 1011012, false, false); // CANCEL } } }