using System; using Server.Guilds; using Server.Prompts; namespace Server.Gumps { public class GuildAbbrvPrompt : Prompt { public override int MessageCliloc { get { return 1013061; } } private readonly Mobile m_Mobile; private readonly Guild m_Guild; public GuildAbbrvPrompt(Mobile m, Guild g) { this.m_Mobile = m; this.m_Guild = g; } public override void OnCancel(Mobile from) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) return; GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } public override void OnResponse(Mobile from, string text) { if (GuildGump.BadLeader(this.m_Mobile, this.m_Guild)) return; text = text.Trim(); if (text.Length > 3) text = text.Substring(0, 3); if (text.Length > 0) { if (Guild.FindByAbbrev(text) != null) { this.m_Mobile.SendMessage("{0} conflicts with the abbreviation of an existing guild.", text); } else { this.m_Guild.Abbreviation = text; this.m_Guild.GuildMessage(1018025, true, text); // Your guild abbreviation has changed: } } GuildGump.EnsureClosed(this.m_Mobile); this.m_Mobile.SendGump(new GuildmasterGump(this.m_Mobile, this.m_Guild)); } } }