#region References using Server.Gumps; #endregion namespace Knives.TownHouses { public class ButtonPlus : GumpButton { private readonly string c_Name; private readonly object c_Callback; private readonly object c_Param; public string Name { get { return c_Name; } } public ButtonPlus(int x, int y, int normalID, int pressedID, int buttonID, string name, GumpCallback back) : base(x, y, normalID, pressedID, buttonID, GumpButtonType.Reply, 0) { c_Name = name; c_Callback = back; c_Param = ""; } public ButtonPlus( int x, int y, int normalID, int pressedID, int buttonID, string name, GumpStateCallback back, object param) : base(x, y, normalID, pressedID, buttonID, GumpButtonType.Reply, 0) { c_Name = name; c_Callback = back; c_Param = param; } public void Invoke() { if (c_Callback is GumpCallback) { ((GumpCallback)c_Callback)(); } else if (c_Callback is GumpStateCallback) { ((GumpStateCallback)c_Callback)(c_Param); } } } }