using System; namespace Server.EventSystem { public class EquipmentLayers { public static Layer[] ToClear = new Layer[] { Layer.Cloak, Layer.Talisman, Layer.Bracelet, Layer.Earrings, Layer.Ring, Layer.Shirt, Layer.Pants, Layer.InnerLegs, Layer.Shoes, Layer.Arms, Layer.InnerTorso, Layer.MiddleTorso, Layer.OuterLegs, Layer.Neck, Layer.Waist, Layer.Gloves, Layer.OuterTorso, Layer.OneHanded, Layer.TwoHanded, Layer.FacialHair, Layer.Hair, Layer.Helm }; } }