using System; using Server.Targeting; using Server.Network; using Server.Spells; namespace Server.ACC.CSS.Systems.Druid { public class DruidHollowReedSpell : DruidSpell { private static SpellInfo m_Info = new SpellInfo( "Hollow Reed", "En Crur Aeta Sec En Ess ", //SpellCircle.Second, 203, 9061, false, Reagent.Bloodmoss, Reagent.MandrakeRoot, Reagent.Nightshade ); public override SpellCircle Circle { get { return SpellCircle.Second; } } public override double CastDelay{ get{ return 1.0; } } public override double RequiredSkill{ get{ return 30.0; } } public override int RequiredMana{ get{ return 30; } } public DruidHollowReedSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info ) { } public override void OnCast() { Caster.Target = new InternalTarget( this ); } public void Target( Mobile m ) { if ( !Caster.CanSee( m ) ) { Caster.SendLocalizedMessage( 500237 ); // Target can not be seen. } else if ( CheckBSequence( m ) ) { SpellHelper.Turn( Caster, m ); SpellHelper.AddStatBonus( Caster, m,true, StatType.Str ); SpellHelper.AddStatBonus( Caster, m,true, StatType.Dex ); m.PlaySound( 0x15 ); m.FixedParticles( 0x373A, 10, 15, 5018, EffectLayer.Waist ); } FinishSequence(); } private class InternalTarget : Target { private DruidHollowReedSpell m_Owner; public InternalTarget( DruidHollowReedSpell owner ) : base( 12, false, TargetFlags.Beneficial ) { m_Owner = owner; } protected override void OnTarget( Mobile from, object o ) { if ( o is Mobile ) { m_Owner.Target( (Mobile)o ); } } protected override void OnTargetFinish( Mobile from ) { m_Owner.FinishSequence(); } } } }