using System; using Server; using Server.Items; namespace Server.ACC.CSS.Systems.Druid { public class DruidLeafWhirlwindScroll : CSpellScroll { [Constructable] public DruidLeafWhirlwindScroll() : this( 1 ) { } [Constructable] public DruidLeafWhirlwindScroll( int amount ) : base( typeof( DruidLeafWhirlwindSpell ), 0xE39 ) { Name = "Leaf Whirlwind"; Hue = 0x58B; } public DruidLeafWhirlwindScroll( Serial serial ) : base( serial ) { ItemID=0xE39; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }