using System; using Server; using System.Collections.Generic; using Server.Mobiles; using Server.Items; namespace Server.Engines.VvV { public class VvVGargishStoneChest : GargishStoneChest { public override int BasePhysicalResistance { get { return 17; } } public override int BaseFireResistance { get { return 19; } } public override int BaseColdResistance { get { return 18; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 6; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public VvVGargishStoneChest() { AbsorptionAttributes.EaterEnergy = 15; Attributes.BonusStr = 3; Attributes.BonusStam = 10; Attributes.RegenStam = 3; } public VvVGargishStoneChest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Timer.DelayCall(() => ViceVsVirtueSystem.Instance.AddVvVItem(this)); } } public class VvVStuddedChest : StuddedChest { public override int BasePhysicalResistance { get { return 17; } } public override int BaseFireResistance { get { return 19; } } public override int BaseColdResistance { get { return 18; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 6; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public VvVStuddedChest() { AbsorptionAttributes.EaterEnergy = 15; Attributes.BonusStr = 3; Attributes.BonusStam = 10; Attributes.RegenStam = 3; } public VvVStuddedChest(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (version == 0) Timer.DelayCall(() => ViceVsVirtueSystem.Instance.AddVvVItem(this)); } } }