using System; namespace Server.Items { [FlipableAttribute(0x4C62, 0x4C63)] public class BlackthornPainting1 : Item { public override int LabelNumber { get { return 1023744; } } // painting public override bool IsArtifact { get { return true; } } [Constructable] public BlackthornPainting1() : base(0x4C62) { } public BlackthornPainting1(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0x4C64, 0x4C65)] public class BlackthornPainting2 : Item { public override int LabelNumber { get { return 1023744; } } // painting public override bool IsArtifact { get { return true; } } [Constructable] public BlackthornPainting2() : base(0x4C64) { } public BlackthornPainting2(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }