using Server; using System; using Server.Items; using Server.Multis; using System.Collections.Generic; using Server.Engines.Quests; namespace Server.Mobiles { public class MerchantCaptain : BaseShipCaptain { public override bool Aggressive { get { return false; } } public override bool InitialInnocent { get { return true; } } [Constructable] public MerchantCaptain(BaseGalleon galleon) : base(galleon, AIType.AI_Melee, FightMode.Aggressor, 1, 10, .2, .4) { Title = "the merchant captain"; Hue = Race.RandomSkinHue(); Item hat; if (Utility.RandomBool()) hat = new WideBrimHat(); else hat = new TricorneHat(); hat.Hue = Utility.RandomNeutralHue(); AddItem(new Sandals()); AddItem(new FancyShirt(Utility.RandomNeutralHue())); AddItem(hat); AddItem(new Cloak(Utility.RandomNeutralHue())); AddItem(new Dagger()); Utility.AssignRandomHair(this); Fame = 22000; Karma = -22000; if (IsSoulboundEnemies) IsSoulbound = true; } public override void GenerateLoot() { AddLoot(LootPack.SuperBoss, 2); } public MerchantCaptain(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }