using System; using Server.Mobiles; using Server.Regions; namespace Server.Engines.Doom { public class LampRoomRegion : BaseRegion { private readonly LeverPuzzleController Controller; public LampRoomRegion(LeverPuzzleController controller) : base(null, Map.Malas, Region.Find(LeverPuzzleController.lr_Enter, Map.Malas), LeverPuzzleController.lr_Rect) { this.Controller = controller; this.Register(); } public static void Initialize() { EventSink.Login += new LoginEventHandler(OnLogin); } public static void OnLogin(LoginEventArgs e) { Mobile m = e.Mobile; Rectangle2D rect = LeverPuzzleController.lr_Rect; if (m.X >= rect.X && m.X <= (rect.X + 10) && m.Y >= rect.Y && m.Y <= (rect.Y + 10) && m.Map == Map.Internal) { Timer kick = new LeverPuzzleController.LampRoomKickTimer(m); kick.Start(); } } public override void OnEnter(Mobile m) { if (m == null || m is WandererOfTheVoid) return; if (m.IsStaff()) return; if (this.Controller.Successful != null) { if (m is PlayerMobile) { if (m == this.Controller.Successful) { return; } } else if (m is BaseCreature) { BaseCreature bc = (BaseCreature)m; if ((bc.Controlled && bc.ControlMaster == this.Controller.Successful) || bc.Summoned) { return; } } } Timer kick = new LeverPuzzleController.LampRoomKickTimer(m); kick.Start(); } public override void OnExit(Mobile m) { if (m != null && m == this.Controller.Successful) this.Controller.RemoveSuccessful(); } public override void OnDeath(Mobile m) { if (m != null && !m.Deleted && !(m is WandererOfTheVoid)) { Timer kick = new LeverPuzzleController.LampRoomKickTimer(m); kick.Start(); } } public override bool OnSkillUse(Mobile m, int Skill) /* just in case */ { if ((this.Controller.Successful == null) || (m.IsStaff() && m != this.Controller.Successful)) { return false; } return true; } } public class LeverPuzzleRegion : BaseRegion { public Mobile m_Occupant; private readonly LeverPuzzleController Controller; public LeverPuzzleRegion(LeverPuzzleController controller, int[] loc) : base(null, Map.Malas, Region.Find(LeverPuzzleController.lr_Enter, Map.Malas), new Rectangle2D(loc[0],loc[1],1,1)) { this.Controller = controller; this.Register(); } [CommandProperty(AccessLevel.GameMaster)] public Mobile Occupant { get { if (this.m_Occupant != null && this.m_Occupant.Alive) return this.m_Occupant; return null; } } public override void OnEnter(Mobile m) { if (m != null && this.m_Occupant == null && m is PlayerMobile && m.Alive) this.m_Occupant = m; } public override void OnExit(Mobile m) { if (m != null && m == this.m_Occupant) this.m_Occupant = null; } } }