using System; namespace Server.Engines.Craft { public class CraftRes { private readonly Type m_Type; private readonly int m_Amount; private readonly string m_MessageString; private readonly int m_MessageNumber; private readonly string m_NameString; private readonly int m_NameNumber; public CraftRes(Type type, int amount) { this.m_Type = type; this.m_Amount = amount; } public CraftRes(Type type, TextDefinition name, int amount, TextDefinition message) : this(type, amount) { this.m_NameNumber = name; this.m_MessageNumber = message; this.m_NameString = name; this.m_MessageString = message; } public Type ItemType { get { return this.m_Type; } } public string MessageString { get { return this.m_MessageString; } } public int MessageNumber { get { return this.m_MessageNumber; } } public string NameString { get { return this.m_NameString; } } public int NameNumber { get { return this.m_NameNumber; } } public int Amount { get { return this.m_Amount; } } public void SendMessage(Mobile from) { if (this.m_MessageNumber > 0) from.SendLocalizedMessage(this.m_MessageNumber); else if (!String.IsNullOrEmpty(this.m_MessageString)) from.SendMessage(this.m_MessageString); else from.SendLocalizedMessage(502925); // You don't have the resources required to make that item. } } }