using System; using Server; namespace Server.Items { public class FirePitAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new FirePitDeed(); } } [Constructable] public FirePitAddon() { AddComponent( new AddonComponent( 10749 ), 0, 0, 0 ); } public FirePitAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class FirePitDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new FirePitAddon(); } } public override int LabelNumber { get { return 1080206; } } // Fire Pit [Constructable] public FirePitDeed() { LootType = LootType.Blessed; } public FirePitDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }