// By DxMonkey // Ultima Eclipse 2010. using System; using Server; using Server.Mobiles; using Server.Network; using Server.Multis; namespace Server.Items { public class SlayerWeaponDeed : Item { [Constructable] public SlayerWeaponDeed() : base( 0x14F0 ) { Name = "Slayer Weapon Deed"; Weight = 1.0; //LootType = LootType.Blessed; Hue = 1153; } public SlayerWeaponDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); //version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }