///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class MazeHouseWallWEAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new MazeHouseWallWEAddonDeed(); } } [ Constructable ] public MazeHouseWallWEAddon() { AddonComponent ac; ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -16, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -15, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -14, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -13, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -12, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -11, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -10, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -9, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -8, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -7, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -6, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -5, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -4, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -3, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -2, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, -1, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 1, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 2, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 3, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 4, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 5, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 6, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 7, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 8, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 9, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 10, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 11, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 12, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 13, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 14, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 15, 0, 0 ); ac = new AddonComponent( 12299 ); ac.Hue = 1153; AddComponent( ac, 16, 0, 0 ); } public MazeHouseWallWEAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class MazeHouseWallWEAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new MazeHouseWallWEAddon(); } } [Constructable] public MazeHouseWallWEAddonDeed() { Name = "MazeHouseWallWE"; } public MazeHouseWallWEAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }