///////////////////////////////////////////////// // // Automatically generated by the // AddonGenerator script by Arya // ///////////////////////////////////////////////// using System; using Server; using Server.Items; namespace Server.Items { public class MazeHouseWallNSAddon : BaseAddon { public override BaseAddonDeed Deed { get { return new MazeHouseWallNSAddonDeed(); } } [ Constructable ] public MazeHouseWallNSAddon() { AddonComponent ac; ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -15, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -14, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -13, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -12, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -11, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -10, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -9, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -8, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -7, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -6, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -5, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -4, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -3, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -2, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, -1, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 0, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 1, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 2, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 3, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 4, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 5, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 6, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 7, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 8, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 9, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 10, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 11, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 12, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 13, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 14, 0 ); ac = new AddonComponent( 12298 ); ac.Hue = 1153; AddComponent( ac, 0, 15, 0 ); } public MazeHouseWallNSAddon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class MazeHouseWallNSAddonDeed : BaseAddonDeed { public override BaseAddon Addon { get { return new MazeHouseWallNSAddon(); } } [Constructable] public MazeHouseWallNSAddonDeed() { Name = "MazeHouseWallNS"; } public MazeHouseWallNSAddonDeed( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( 0 ); // Version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }